O Use a moderate lead for Cruisers (1x the shell travel time) O Use a huge lead for DD’s (2x the shell travel time, as shown in the video) O The overwhelming majority of citadel areas on the larger ships (CL/CA/BB/CV’s) are near the waterline and are vulnerable to your AP rounds if they are penetrated O This applies in general to battleship shooting, as your HE shells will do massive damage to unarmored DDs if you hit the hull If you have rounds of AP loaded and the DD is close, shoot the AP, then load HE Shoot HE at destroyers, IF you have the time to reload.Shoot AP at Cruisers, Battleships, and Carriers, even if they’re angled to you.Second, follow some basic rules when shooting at targets with a Battleship: To see more information about angling your armor, watch this excellent video by iChase: The higher the angle, the more likely a shell is to bounce off your armor. To increase your EFFECTIVE armor, you angle the plate away from the incoming shells. Showing your broadside to your opponent gives them flat armor to shoot at, which is the easiest to penetrate. The concept is simple, which doesn’t keep it from being difficult to put into action. But what do I mean when I say Armor Angling, you ask? While it might seem odd to talk about Armor Angling when the point of this post is about damage, but the fact is that if you don’t understand armor angling, then you’ll never live long enough in battles to do lots of damage. Today I’m going to share some of the secrets I use to get high damage in slow clumsy battleships. My specialty is in doing damage, and lots of it. I’m Kelorn and I play mainly Battleships on the NA server. After taking a break from Warships, I’ve come back and thought that it was time to share some thoughts with some of the newer (and maybe more mature) battleship captains out there.
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